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Version: 2.8.x(Latest)

Introduction

UDP (User Datagram Protocol) is a connectionless transport layer protocol that provides a simple unreliable information delivery service oriented towards transactions. The UDP server is implemented through gudp.Server, while the client is implemented using the gudp.ClientConn object or utility methods.

Usage:

import "github.com/gogf/gf/v2/net/gudp"

API Documentation: https://pkg.go.dev/github.com/gogf/gf/v2/net/gudp

Usage Example

package main

import (
"fmt"

"github.com/gogf/gf/v2/net/gudp"
)

func main() {
handler := func(conn *gudp.ServerConn) {
defer conn.Close()
for {
if data, addr, _ := conn.Recv(-1); len(data) > 0 {
fmt.Println(string(data), addr.String())
}
}
}
err := gudp.NewServer("127.0.0.1:8999", handler).Run()
if err != nil {
fmt.Println(err)
}
}

UDPServer runs in a blocking manner. Users can perform concurrent processing in the custom callback function based on the read content.

On Linux, you can use the following command to send UDP data to the server for testing, and then check whether there is output on the server side:

echo "hello" > /dev/udp/127.0.0.1/8999

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